

Lots of questions from everyone here, both about narrative and about end-game activities. We’ll share more details as we have them. We’re going to kick off the work to allow emotes that you’ve earned or purchased in BR to be usable in StW soon. in an effort to help track down general performance issues, as well as the infinite loading bug. Special thanks to multiple members of the community who have helped provide logs, joined games with our QA staff, etc.

It actually helps us quite a bit when people post very clear videos showing problems and/or describing the scenarios when things went wrong. We want to thank everyone for helping to surface these issues and for your patience. Some of the remaining issues have actually been complicated by only reproducing against our live servers, so we’re also investigating both our server configurations as well as any platform-specific implementation choices in an attempt to narrow down the root cause(s). Historically when the community reports an issue, we attempt to reproduce it in-house, using a process where we can clone and test against copies of live accounts to help narrow down if it’s isolated to particular account set-ups or gameplay scenarios. These began rolling out in 7.40 and will continue through Season 8. We have a series of optimizations in the works for sending less network data, especially during combat. When bandwidth is limited (for any number of reasons - not just the quality of internet connection), there will be out of sync issues that are distinct from other client hitches. Most recently, our perf attention has been targeting networking concerns. Once some progress was made on this front, it became clear that we had other classes of issues still degrading the player experience. Late last year, we did a big push to improve client game thread performance and eliminate hitches due to loading assets during play. We’ve not been super great on communication here, so we do want to confirm we’re aware of the console and performance issues and consider them very high priority. Today’s Devs PoppinFreshDoze - Productionīefore we dive into more specific questions, we wanted to cover some topics that came up many times in the initial AMA announce: Welcome to the Save the World AMA, we’re so happy that you could be here! Let’s introduce who will be answering your questions today. Or you can visit the original AMA by following this LINK. Below you can find a recap of all the questions, answers, and employees that participated. Hey folks, we had a blast with those who participated in last week’s Fortnite Save the World AMA.
